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How to use QuothAdventures

How to run an adventure

Build the library, then choreograph the night. A Quoth adventure is a bench of scenes you draw from when the dice are rolling — this guide walks you from the first blank scene to a session running live.

You’ve built your world. You’ve created a campaign. Now you have an adventure—a self-contained chapter of your story. Before you schedule your first session, you need to build your scenes. Think of scenes as the building blocks of your adventure: encounters, locations, clues, moments. Once you’ve created your library of scenes, you’ll assign them to sessions and run them live. This structure mirrors the old hardcover modules from the 1980s and 1990s — a book full of locations, encounters, and clues you’d pick and choose from as the game unfolded.

Vocabulary

What these words mean in Quoth

Adventure

A chapter

A self-contained chapter within a campaign. It holds scenes, locations, clues, and lore you’ll draw from when you run sessions.

Scene

A moment, a place, a beat

A single moment or location your party will experience — an encounter, a meeting with an NPC, a tavern they walk into, a trap they discover. Anything that happens at the table can be a scene.

Session

One night of play

One night of play. During a session you’ll select and run scenes you’ve already prepared, add more on the fly, and push them to your players’ phones in real time.

I.

Go to your adventure

When you’d do this: Any time you’re ready to plan the next chapter of your campaign.

  1. 1.

    From your campaign, click the adventure you want to run.

  2. 2.

    You’ll see the adventure page with two main sections: Sessions (the nights of play you’ve scheduled) and Scene Library (every scene, location, and clue you’ve created).

  3. 3.

    Everything else flows from here — you’ll build the library first, then schedule the sessions that draw from it.

Campaign · Battle for Oerth

Crown of Briars

A self-contained chapter · 12 scenes · 2 sessions

Sessions2 scheduled
S
Session 4 · The Purr That Lurks Below
Friday, May 9 · 6 scenes assigned
Upcoming
S
Session 3 · The Bell That Wouldn’t Ring
Friday, May 2 · 5 scenes played
Logged
Scene Library12 scenes
L
The Bell Tower at Dawn
Location · west spire of the cathedral
Location
S
The Tavern Brawl
Scene · five guards, one chair, one window
Scene
C
A Note in the Lectern
Clue · hidden in Brother Aldwin’s prayer book
Clue
The adventure page — Sessions above, Scene Library below. The library grows as you prep.
II.

Create your first scene

When you’d do this: Whenever you’ve thought of something — a place, a fight, a clue — that the party might encounter.

  1. 1.

    In the Scene Library section, tap + Add Scene. A form opens.

  2. 2.

    Pick a type. Choose Scene (an encounter or moment), Location (a place they’ll visit), or Clue (information they’ll discover). The type helps you organize and filter later — it doesn’t lock you into anything.

  3. 3.

    Name it. Clear and simple. “The Tavern Brawl.” “The King’s Throne Room.” “The Library Clue.” Something you’ll recognize at a glance.

  4. 4.

    Write a one-sentence summary. Your short description. For a location it answers “what kind of place is this?” For a scene, “what happens here?”

  5. 5.

    Add GM Notes. This is for you. Pacing notes, contingencies, things to remember: “If they ask about the scar, mention the war.”

  6. 6.

    Write the description. This is what you’ll read or show your players. Make it vivid — it’s the text that lands on their phones when you push the scene.

  7. 7.

    Add an image, encounters, and outcomes if you want to. All optional. Outcomes use a simple If / Then list for branching consequences — quick reference for the table.

Adventure · Crown of Briars · New scene

Scene
Location
Clue
Namerequired
The Tavern Brawl
One-sentence summary
Five drunk guards, one wrong word from the rogue.
GM notesfor your eyes
If they buy a round, the brawl can be skipped. If Brann fails Persuasion, the captain throws the first punch.
Descriptionpushed to players
The tavern is warm and crowded, smelling of ale and bread. A fireplace crackles in the corner. Five city guards are halfway through their second round, and one of them is staring straight at you.
The scene editor — one form for scenes, locations, and clues. Most fields are optional.

A small habit

Write the description as if you’re reading it at the table, because you might be. Vivid sensory detail — smell, sound, light — lands harder on a phone than a clinical summary does.

III.

Save and repeat

When you’d do this: Keep going until the library feels like a chapter, not a sketch.

  1. 1.

    Tap Save. The scene is now in the Scene Library.

  2. 2.

    Create as many as you need. Five scenes, or sixty — there’s no limit. Build your full adventure: every location, encounter, clue, and moment you might need.

  3. 3.

    Some prep before the session is a gift. Some prep mid-session is a different gift — you can always come back here and add more.

Scene Library14 scenes · just added
S
The Tavern Brawl
Scene · five guards, one wrong word
New
L
The Bell Tower at Dawn
Location · west spire of the cathedral
Location
C
A Note in the Lectern
Clue · hidden in the prayer book
Clue
S
The King’s Throne Room
Scene · audience with Roxregal
Scene
L
Whispering Hollow
Location · a clearing that should not be
Location
C
The Shroud Ledger
Clue · names that grow on blank pages
Clue
+ 8 more scenes
Every scene you save stays in the library forever — future sessions can reach back into it.
IV.

Create a session

When you’d do this: Once the scene library has enough material to draw a night of play from.

  1. 1.

    Back on the adventure page, scroll up to the Sessions section.

  2. 2.

    Tap + New Session.

  3. 3.

    Give the session a name and a date. That’s it for now — the session is created.

New session

Adventure · Crown of Briars

Namerequired
Session 5 · The Hollow Choir
Date
Friday, May 16, 2026 · 7:00 PM
Just a name and a date — you can fill in the rest from inside the session.
V.

Assign scenes to your session

When you’d do this: A day or two before play — or fifteen minutes before, depending on the kind of GM you are.

  1. 1.

    Open the session you just created. You’ll see the session planner with a list for scenes.

  2. 2.

    Tap + Add Scene. A picker opens showing every scene in this adventure’s library.

  3. 3.

    Tick the scenes you want to run, in the order you want them, and tap Add.

  4. 4.

    The scenes drop into your session list. You can rearrange them, add more, or remove them any time — even mid-game.

Add scenes to Session 5

Pick from the Crown of Briars library · 14 available

Whispering Hollow
Location
The Hollow Choir
Scene
A Note in the Lectern
Clue
The Tavern Brawl
Scene
The Bell Tower at Dawn
Location
The King’s Throne Room
Scene
The picker shows every scene in the adventure. Tick → reorder → add.
VI.

Go live

When you’d do this: The night of. Dice are out. Phones are out. You’re ready.

  1. 1.

    Open your session and tap Run Mode. Your scenes are lined up and ready.

  2. 2.

    Push the scene. Tap the scene, hit the push button. The description and image you wrote appear on every player’s phone.

  3. 3.

    Add a scene on the fly. If the party walks somewhere you didn’t plan for, drop a new scene from the library into the session right here.

  4. 4.

    Push a codex entry. Want to remind players who that NPC is? Push the character or location from your World Codex. It lands on their phones with everything you’ve written.

Live · Session 5 · Run Mode
1
Whispering Hollow
2
The Hollow Choir
3
A Note in the Lectern
+
Add a scene on the fly…
Run mode — your scene shelf, lit. One tap pushes a scene to every phone at the table.

After the night

Every scene you created stays in the Scene Library for future sessions. Every player who was at the table can scroll back through every scene and codex entry you pushed — their permanent record of what happened that night.

That’s it.

You’ve built an adventure library and run it live. The bench is yours; the choreography is yours. Quoth just keeps the scenes ready.

Related how-tos

PushesAdd players to your campaignScenesSessionsWorld Codex