Quoth is the only tool designed for the moment a GM and players are in the same room with phones, tablets, and laptops, running a session that is already in motion. I was ten years old. My brother was the GM. I was the player — the only player — and we were playing Keep on the Borderlands on the cold tile of our dining room floor. That was my first tabletop roleplaying game, and something happened there that I've spent the rest of my life chasing. If you're reading this page, you probably know exactly what I mean.
I played for decades. In 2016, I ran my first game as a GM, and that was a second revelation. Building a world. Building an adventure. Planning the session. Watching players step into an imagined place and make it their own. A hundred games later, I knew what I loved — and I knew what frustrated me. Game-time pauses. Flipping between documents mid-scene. Looking for the right note in the wrong file. I went from Word docs to spreadsheets to worldbuilding apps like Scabard. Each one helped with part of the job. None of them helped with the part that mattered most: running the game at the table.
Quoth started in a conversation with my brother.
Will — my first GM, now a forty-five-year veteran behind the screen — and I started talking in 2024 about what a tool for us would actually look like. Not a worldbuilding platform. Not a virtual tabletop. Something built for the hours when the game is live, the players are in the room, and the GM needs the right thing in front of them at the right time.
Between the two of us, we have nearly a hundred years of TTRPG experience. We knew what we didn't want to build — the market already has excellent worldbuilding tools and plenty of VTTs. What we wanted was the tool neither of us had ever found: a planning and running companion for the in-person game. Something that could hold Keep on the Borderlands or a session of Daggerheart with equal comfort. Roleplay, storytelling, crunchy combat, tangled mystery — all of it supported, none of it in the way.
The session is the heart of the hobby.
The most elaborate world — five hundred pages of lore, full pantheons, detailed cities, intricate factions, artifacts with a page of history each — may read beautifully on the page. But until it reaches a game, it doesn't come to life.
The heart of a great TTRPG isn't the lore. It's a good session. It was that cold dining room floor in 1980-something. It's the Thursday night game happening somewhere right now, at a kitchen table, with dice rolling and a GM leaning in and players laughing at something nobody will remember the exact words of tomorrow.
That's what Quoth is for.
We built it to make the two to ten hours your group spends at the table better. Better planned before you sit down, better supported while you're playing, and easier to pick up again next week. Quoth isn't trying to replace the worldbuilding tool you love or the VTT your remote group uses. It's trying to be the thing on the GM's tablet — and the players' phones — when the game is live and the story is yours.
A great session is where it all starts. Quoth is there to help you get there.
— Eric & Will