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The Tools I Already Love

To be clear, I am not against world building. I love world building.

Ravensmaw·3 min read

I am exactly the kind of GM who writes the long history of a forgotten empire that collapsed eight hundred years before the campaign began. I have thousands of pages of stories, NPCs, locations, factions, legends, religions, and events. Most of it will never appear directly in a game, and I regret nothing.

Obsidian is an extraordinary writing and knowledge-management tool. It is flexible, fast, and powerful. With enough care, you can build a deeply connected campaign archive that works exactly the way your brain works. I created my own templates, folder structures, links, and systems for keeping track of my world, and Obsidian has been wonderfully helpful.

Scabard.com has also been an important part of my homebrew work for years. It was built specifically for RPG world building, and it understands the relationships between characters, places, events, organizations, and campaigns in a way that general-purpose tools often do not. It gave me a place to organize Evermorn and connect the many moving parts of a large setting without reducing everything to a pile of disconnected documents.

Both tools helped me build and preserve my world.

The problem appeared when I sat down to run the game.

Even after creating my own templates and carefully organizing everything, I still found myself clicking through several pages to locate a scene, opening multiple tabs, navigating back through folders, or using a search bar while the players waited. The information was there. It was organized. It was connected. It was just not always where I needed it at the exact moment I needed it.

That distinction matters.

A world-building tool helps you create and organize the world. A session tool helps you run tonight’s game.

Quoth Starts With the Session

Quoth begins with the assumption that the GM is preparing for an actual night of play.

The session is organized scene by scene. Each scene is immediately available from the session screen. Stat cards stay on the same tab. Custom random tables stay on the same tab. Initiative trackers stay on the same tab. Maps stay on the same tab. The goal is to keep the material needed during play one click away, without hunting through folders or hoping the search bar understands what you meant.

The world still matters. The campaign still matters. Adventures, characters, locations, factions, and histories still matter. Quoth simply brings the pieces needed for the current session to the surface.

It also connects the GM’s preparation directly to the players.

I can send a map, NPC, location, item, or piece of lore directly to a player’s phone. I can send private notes and secret information without asking someone to leave the table or hoping they notice a text message buried under six unrelated notifications. The material is saved in the player view, so it remains available every time they log in.

Players can also help write the session log while the game is happening. There is no separate Google document to open, share, locate, and then forget about. The record of the session lives with the session itself.

Quoth does not claim to do something no other application can possibly do. With enough plugins, customization, integrations, templates, tabs, and determination, you can reproduce many of these functions elsewhere.

That is not the point.

Quoth tries to put them in one place, make them easy to use, and have them ready when the game begins.